Opportunity
Four cards at instant speed, no strings, drawn by any player you point it at. The targeting language is the design tell: it exists so the card can sit in a deck that wants to fuel an opponent's hand for a Nekusar payoff or a symmetric draw-matters engine, not just refill its caster. But the rate is the real story. Six mana for four cards locked in the price of pure card advantage for a long stretch of blue's history, the unconditional benchmark every cheaper or conditional draw spell got measured against. Concentrate offered the same four cards a mana cheaper but at sorcery speed; Sphinx's Revelation later scaled card draw to lifegain; the lineage that runs through to Dig Through Time and Treasure Cruise is a decades-long argument about how cheap four-deep digging is allowed to be. What keeps this one honest is the absence of everything else: no scry, no selection, no body, no payoff beyond the instant-speed window itself. The window is the only thing the rate buys you over a sorcery: leave six untapped through your turn, take no action, then refill on the opponent's end step so you untap into a fresh hand with full mana to spend. That is the pure, gentle card advantage blue was built to deliver before the color learned to do it for half the cost.

Rules text
Format Status
More formatsFewer formats
Other printings
- Foundations Jumpstart#338
- The List#ULG-37
- The List#C17-89
- Commander 2017#89
- Modern Masters 2017#45
- Commander 2013#51
- Magic 2014#66
- Seventh Edition#91★










