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Moxonomy

Opportunistic Dragon

Creature — Dragon2 generic manaRed manaRed mana

Theft with an expiration clause. Where most control-magic effects park under an enchantment and stay put until the aura leaves, this one binds the stolen permanent to a body: keep the Dragon alive and you keep the Human or artifact, neutered of abilities and unable to attack or block; kill the Dragon and the permanent snaps back. That coupling is what pays for a flying 4/3 that also swings a two-for-one on entry. The ability-stripping matters as much as the theft. A stolen creature does not just switch sides, it goes inert: no activated abilities, no triggers, no keywords, so it cannot be sacrificed to its own outlet or tapped for mana on its way out the door, and it sits there as a wall that cannot even block. The narrow target list (Humans and artifacts, nothing else) is doing deliberate work, aiming at the pieces those two categories tend to build around: a mana rock, an equipment carrier, a key Human, while leaving everything else untouched. The design trades the permanence of a true Control Magic for tempo and evasion, betting that a red creature carrying a hostage will end the game before the hostage comes home.

Opportunistic Dragon (afc)
AFC · #134rare
Pricing
Normal: $0.28
Foil:
Oracle Text

Rules text

Flying When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

6 sets
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