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Moxonomy

Opal Champion

Enchantment2 generic manaWhite mana

Sitting on the battlefield as nothing but an enchantment, this is a trap baited with the one thing an opponent cannot avoid doing: casting a creature. The moment they commit a creature spell to the stack, the enchantment flips into a 3/3 first striker, and the new body is on the board before their freshly cast creature has even resolved. That timing is the whole design. The transformation triggers off the cast, not the resolution, so the threat materializes during a window the opponent opened themselves, and a 3/3 with first strike dominates the combat math against most of the bodies it would punish. The enchantment shell does double duty: it dodges sorcery-speed creature removal while dormant (an opponent holding a kill spell has nothing to point it at), and it sidesteps the sweepers and burn that would answer a creature on an empty board. The cost is inertness. Against a controlling deck that never casts a creature, it remains a 2 generic manaWhite mana enchantment that sits idle forever, a bet that the opponent's plan involves creatures. The design comes from an Urza's-block strain of permanents that lie in wait as enchantments and animate in response to specific triggers, an idea that traded reliability for the ability to punish an opponent's own line of play.

Opal Champion (ulg)
ULG · #16common
Pricing
Normal: $0.13
Foil: $2.02
Oracle Text

Rules text

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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