Ooze Patrol
The self-milling body is a genre most players associate with black or blue: dig, fill the yard, pay off later. Here the payoff is immediate and physical, and the sequencing is the whole trick. The mill-two happens first, then the count that decides the counters, so the two cards from this very entry can pad their own tally if either is an artifact or creature. That ordering matters: even into a previously empty graveyard, a lucky mill of two creatures leaves a 4/4 rather than a bare 2/2. The variance runs the other way too, since milling two lands or spells that do not count adds nothing beyond what came before. What steers the card is the narrowness of the check: only artifacts and creatures move the number, so nonartifact, noncreature cards are dead weight in the yard. That skews it toward decks already dumping creatures (a sacrifice-heavy curve, a reanimation shell, a self-mill engine that has been running for a few turns) rather than rewarding any pile of cards indiscriminately. Drop it after that kind of setup and the counters reflect all of that work at once. It reads the graveyard the way a devotion count reads the battlefield: a number that measures a commitment you made earlier, with the entry's own mill as a small, unpredictable last contribution.
