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Moxonomy

One With the Wind

Enchantment — Aura1 generic manaBlue mana

Blue has been selling the same trade since the earliest sets: pay a couple of mana, hand a creature wings, and let the ground defense sit useless. This Aura widens the classic Flight deal with a +2/+2 rider, and that extra mass is what changes the job description. Even a bare one-drop becomes a clock nothing on the floor can answer, and a midsized attacker jumps into finisher range off a single card. The bill comes due the way it always has on cheap Auras: card disadvantage bundled with tempo exposure. Commit it, watch the target eat a removal spell or a bounce in response, and you have handed the opponent a two-for-one with an empty board to show for it. That vulnerability keeps the rate honest, and it explains why blue prefers its Aura hosts to either sidestep sorcery-speed removal or already earn their slot on their own. The enchantment is tuned for the deck that has spent its creatures but not its damage: the player clutching one attacker who needs it to punch through for lethal rather than nibble for two. Inside that narrow assignment it delivers exactly the reach the numbers promise; outside it, the risk of trading down explains why it sits under the cards that arrive with a body attached.

One With the Wind (xln)
XLN · #64common
Pricing
Normal: $0.06
Foil: $0.37
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+2 and has flying.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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