One with the Stars
Removal that does not remove. Most answers to a problem creature move it: to the graveyard, to exile, to hand, back to the library. This one leaves the permanent on the battlefield and strips the type that was making it dangerous, converting it into a bare enchantment. The distinction matters because it dodges the usual escape hatches: no death trigger, no dies-matters payoff, no leaves-the-battlefield value, no graveyard recursion to fret about, because nothing dies. A commander neutralized this way stays put rather than heading to the command zone, and an indestructible or regenerating threat is answered without ever testing whether it can be destroyed. The parenthetical concession, that the enchanted permanent keeps its abilities, is the whole price: it shuts off a creature's combat relevance and its creature-type synergies but does nothing to a static or activated ability that survives the type change, so the target has to be a body whose threat is the body itself. The option to enchant an enchantment is a stranger inclusion than it looks, since keeping all abilities changes almost nothing on a permanent already typed as an enchantment; the flexibility is mostly there for the corner case where another effect cares about the exact type line. And because the answer is itself an Aura, it inherits every Aura's fragility: it must resolve on a legal target, so hexproof and shroud lock it out, and once it lands, any enchantment removal peels it off and hands the creature its type back. What it buys is not permanence but a different kind of answer, one that neutralizes without triggering, so long as it stays on the table.
