Ondu Greathorn
Land-matters aggression usually wants its payoff cheap, because the trigger only fires when you spend the turn deploying a land instead of adding pressure. This sits on the wrong side of that math at four mana for a 2/3 body, but first strike is what earns the cost: it turns the +2/+2 swing into a genuine combat advantage rather than a temporary stat boost. A 4/5 first striker on the turn a land enters trades up against almost anything that blocks it and survives almost anything that blocks back, and the toughness pump matters as much as the power. Where landfall payoffs that grant evasion or counters reward you for snowballing over several turns, this one rewards a single decisive attack: the first-strike damage lands before the defender's does. Note that the pump resolves whenever a land you control enters, not just on your own turn, so a fetchland cracked in response to an attack can turn a mundane blocker into a 4/5 that eats the attacker clean. Still, the bonus is fleeting, and the base 2/3 invites a removal spell the moment it fades, so sequencing matters: play the land into the turn you intend to attack rather than holding it back. It is a serviceable role-player in a lands-aggro shell, not the engine of one, the kind of creature that closes a game a turn faster when the deck around it is already doing its job.

