On Wings of Gold
Two payoffs sit in the same enchantment, and they lean on each other. The anthem half wants a wide Zombie or token board to hit hardest; the second half wants your graveyard to keep losing cards, and each departure builds another 1/1 Zombie to feed the anthem back. That coupling is the point: the recursion, reanimation, and graveyard-hate effects a Zombie deck already runs stop being pure card advantage and become token generation, so the same trigger that pulls a creature back for another cast also adds a flier to the swing. What makes the second ability worth building around is how loosely it reads. It does not care why cards leave the graveyard: a reanimation spell, a flashback cast, an opponent's exile clause, a bulk graveyard-shuffle all count, and it fires once per instance rather than once per card, so a single mass-recursion effect still nets one Zombie no matter how many cards it moved. The evasion clause is the quiet upgrade in a color that historically struggled to close through a stalled ground: white's Zombie and token bodies rarely fly, and handing the whole assembled board flight turns a go-wide plan that stalls on the ground into one that goes over it.

