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Moxonomy

On the Job

Instant2 generic manaWhite manaWhite mana

Overrun effects have a persistent design problem: they win the game or they do nothing. Cast one into a stalled board and you swing for lethal; cast it a beat too early, or into removal, and you have spent four mana pumping a squad that could not close. This card answers that all-or-nothing math by stapling a Clue to the anthem. The +2/+1 across your team is a smaller push than the classic trample-granting finishers, but the Investigate happens regardless of whether the attack connects, so a swing that gets chumped or blown out still leaves you a card down the line. That changes the calculus of when you are allowed to fire it. You are no longer holding for the perfect lethal turn; you can cast it as a midcombat trick, eat a bad trade, and bank the Clue as the consolation that keeps the pump from being a blank. The double-white cost keeps it honest as a color-committed effect rather than a splashable one, and the instant speed matters more than the modest stat boost: you get to represent it, threaten a two-for-one in blocks, and cash the Clue at your leisure once the mana frees up. It is an aggressive spell built to fail gracefully, which is a harder thing to design than a spell built only to win.

On the Job (mkm)
MKM · #30common
Pricing
Normal: $0.05
Foil: $0.07
Oracle Text

Rules text

Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "2 generic mana, Sacrifice this token: Draw a card.")
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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