Omen of the Forge
The trick this design pulls is stapling a Shock to a permanent body so its value comes in two installments instead of one. The flash entry does the burn on your terms: an end-step Shock, a combat ambush, an instant-speed answer to a low-toughness threat. But the two damage is only the front half. Once it has fired, the enchantment lingers as a permanent you can cash in later for Scry 2, so the same card that killed a creature also smooths your next few draws. The design puts the two payoffs in sequence rather than in tension: you deal the damage when the window opens, then sit on the shell until a lull lets you sacrifice it for card selection. That deferred second use is the whole reason for building the burn onto an enchantment rather than an instant. A conventional two-mana burn spell is gone the moment it resolves; this one leaves a spent shell on the board that still owes you something. You still paid a card from hand to cast it, and the Scry 2 is selection, not card advantage: it digs, it does not replenish. What the template buys is a way to make an efficient removal effect feel less disposable, giving red a slow, optional way to dig once the immediate threat has been handled.
