Okoye, Mighty and Adored
Most monarch cards want you to sit on the crown and cash the end-step draw while the table decides whether attacking you is worth it. This one crowns you on entry and then quietly hopes you lose the crown. The combat trigger buffs a creature of your choice every turn, but the double strike and trample rider only fires when that creature attacks whoever currently wears the crown, and the trigger only checks combat on your own turn. While you hold the monarchy yourself, the payoff is inert: you are the only one attacking on your turn, and you cannot swing at your own crown. The finisher wakes up only after an opponent takes the crown from you and you point your growing threat at them, at which point they inherit a double-striking trampler as the tax on stealing the monarchy. That inverts the usual dynamic, where taking the crown just repaints the target on your head; here it hands your attacker exactly the opponent it was built to punish. The two halves also run on separate clocks. The counter accrues every combat no matter who holds the crown, so your chosen creature grows on a fixed schedule, while the double strike and trample stays a conditional keyed to who owns the monarchy. Green and white have no shortage of counter payoffs and go-wide finishers; the specific design idea here is a monarch card that turns the crown into a combat lever instead of a card-draw engine.

