Oko's Accomplices
A single printed keyword sits above an empty text box: a French vanilla Faerie whose entire strategic identity is the 2/3 body and the fact that it attacks over the ground. The three toughness is the number doing the real work. Two power in the air chips a life total without ever demanding a block, and three toughness is what lets the body connect more than once: it survives the small evasion-punishing burn that would otherwise erase a two-drop or three-drop flier before it earns its keep. That extra point separates a creature meant to trade cleanly and keep swinging from one that dies to a stray point of reach. The job is to be a Faerie: a tribal body priced to fill out an evasive aggressive shell, contributing to a creature-type count while adding a reliable clock rather than a lever anyone builds around. Nothing here asks to be enabled or exploited; the flavor name gestures at intrigue the card never mechanically delivers. What keeps a clean evasive creature at this rate from being dead weight is that flight is scarce in most color pairs, so a two-power attacker in the air is a wincon where wincons are thin and a chump blocker where they are not. Beyond the tribe and the evasion, there is no additional dimension to weigh.
