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Moxonomy

Okiba Salvage

Sorcery4 generic manaBlack mana

Reanimation spells usually pick a lane: raw efficiency at a fragile life cost, or a reasonable rate padded with a downside. This one is built for a different environment entirely, an artifacts-matter deck that runs Vehicles it wants to crew and recur. The base effect is a clean, unconditional return of a creature or Vehicle to the battlefield, no drawback attached; the counters ride on a two-domain check that most black midrange piles will never satisfy but a dedicated artifact-and-enchantment shell trips almost incidentally. That gating is the whole design: the card reads as a plain reanimation sorcery for anyone, then quietly overperforms for the deck it was actually written for. Returning a Vehicle is the tell. Vehicles are historically hard to bring back because they enter without a crew and most recursion assumes a creature; here they slot in as a first-class target, and two +1/+1 counters on a returned Vehicle push a threat that was already awkward to answer. Five mana buys a lot of flexibility with no life payment and no exile clause on the returned card, so nothing stops you from doing it again once the target dies. It is a role-player rather than a centerpiece: a payoff that rewards a build already committed to enchantments and artifacts, and does very little in a deck that is not.

Okiba Salvage (neo)
NEO · #118uncommon
Pricing
Normal: $0.21
Foil: $0.12
Oracle Text

Rules text

Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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