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Moxonomy

Ojer Kaslem, Deepest Growth // Temple of Cultivation

Legendary Creature — God // Land

The genius of this cycle of gods sits in the death clause. Ordinarily, a colorless attacker with a combat-damage payoff is a fragile thing: kill it once and the engine stops. Here, dying is not the end of the sequence but the pivot to the next phase. The 6/5 with trample cracks in, digs a fistful of cards deep, and drops a creature and a land straight onto the battlefield; when an opponent finally answers it, it returns as a mana land that ramps and, once your board is wide enough, folds back into the creature to do it all again. That transform-on-death mechanic reframes removal as tempo rather than a solution: spending a card to kill it hands the caster a fresh green source and a turn's grace, not an out.

The design discipline is the ten-permanent gate on the reverse transform, which forces Temple of Cultivation to earn its way back into a body rather than flipping the instant it lands. The reveal payoff scales off combat damage, so trample and the ramp side feed each other: the ground it clears through blockers is the same excess that turns into card advantage. It is a body built to be attritioned through and to punish the attrition, a recursion loop wearing the costume of a beater, where the graveyard trip is not a setback but a downpayment on the next hit.

Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci)
LCI · #204mythic
Pricing
Normal: $6.86
Foil: $7.35
Oracle Text

Rules text

Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Kaslem, Deepest Growth.) Tap: Add Green mana. 2 generic manaGreen mana, Tap: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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