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Moxonomy

Ogre's Cleaver

Artifact — Equipment2 generic mana

All offense, no defense, and a cost structure that tells you exactly what kind of board wanted it. The +5/+0 is a genuine jolt, enough to turn a token or a spare body into a lethal clock, but the steep equip means you rarely strap it on right away. That gap is the whole logic of the card: it is built for a battlefield that already exists, a wide aggressive plan that wants one creature to suddenly swing for the kill rather than a grindy deck shopping for incremental value. The missing toughness is the tell. A +5/+0 body still dies to the same removal it always did, so the equipment never does the one thing players most often want equipment to do, which is keep a creature alive through combat. As a piece of uncommon-rarity aggro tooling, the design is honest about its narrow job: it asks you to be ahead and finish, not to bail out a stalled game. The lopsided split is what stops a repeatable +5 from warping anything; the toughness stays at zero, so all that power buys you reach and nothing else. Pay the heavy equip cost, swing for a lot, and accept that nothing in the package helps you when you are behind.

Ogre's Cleaver (roe)
ROE · #220uncommon
Pricing
Normal: $0.30
Foil: $0.75
Oracle Text

Rules text

Equipped creature gets +5/+0. Equip 5 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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