Ogre Resister
A vanilla 4/3 at four mana is the kind of design that exists to set a price: this is what raw stats cost in red when nothing is added to muddy the reading. Four power means it trades up against most things its size and races bodies smaller than it; three toughness clears the one- and two-damage burn that mops up the cheap end of an aggressive curve, while still dying clean to any of the heavier removal that gets pointed at a serious attacker. That trade-off is the entire card. It carries a sliver of factional flavor, a Mirran resister built to absorb a blow and keep swinging, but the body, not the story, is doing the work. Designs this plain are the connective tissue between the cards anyone remembers: the durable beater that fills out the top of an aggressive curve without competing for the slots a bomb wants. There is no keyword to soften the trade and no ability to build around, which is the point. It attacks, it asks for a pair of red sources alongside two generic, and four power is the only argument it sets out to make.
