Ogre Menial
A 0/4 with infect is a strange thing to put a power-pumping ability on: at its printed stats it deals zero poison, and the firebreathing only matters because infect converts every point of that combat damage into poison counters on a player. The toughness is the whole pitch. Most infect creatures of this era were small and fragile, built to slip a pump spell through and die on the crackback; this one is meant to survive and pressure. A repeatable : +1/+0 means each red mana you have open at the attack step is another poison counter the defender has to account for, and the four toughness lets the ogre keep coming back into a board that would eat a 1/1. The catch is the math: ten poison is a long way for a body that starts at zero power, so the clock depends entirely on how much red mana you can pour into it, turn after turn, while it stays alive to swing. That makes it a grindy poison threat rather than an explosive one, the kind of card that wins through repeated unblocked attacks rather than a single pump-fueled burst.
