Ogre Leadfoot
Block it with an artifact creature and that creature simply dies, no combat math required, no damage exchanged, just gone. On the metal-dense plane this was built for, the trigger reads as a hard tax on chump-blocking: the artifact armies that defined the environment could not throw a Myr or a golem in front of this without losing it outright. The body is unremarkable for the price, but the trigger reframes the attack into a trap. The destruction is reserved for artifact blockers, which makes it a pointed answer to a single texture of board state rather than a generic beater. Where Shatter and its kin destroy an artifact directly on the battlefield, this punishes the artifact only at the moment it commits to defense, turning the opponent's blocking decision into the mistake. That conditional is the whole point. Strip away the metal and the destroy clause never fires, leaving a plain 3/3 that trades or pokes for three; surround it with artifact creatures and every block becomes a sacrifice. Note the catch the trigger does not solve: with no trample, destroying the blocker still leaves this a blocked creature that connects for nothing that turn, so the kill is a tempo and attrition play, not a damage one. It exists to make one specific creature base regret its own composition, the kind of narrowly aimed punisher a set built around a single material can support without breaking anything.
