Ogre Errant
A common built to reward a committed board of Knights, and a clean read on how tribal aggro payoffs get priced at the bottom of the rarity slot. The evasion is routed away from the body that grants it: the menace lands on another attacking Knight, not on the Ogre itself, so the card only earns its keep when there is already something worth pushing through, usually a creature carrying an aura or the heaviest hitter in the swing. That deflected evasion is the tax on a repeatable enabler; without another Knight in the red zone, the Ogre is just a 3/4 attacking for three. The trigger fires on attack, not on damage, and the timing does real work: the menace resolves at declaration, before blocks, so a defender staring down a wide board has to answer the evasion threat the moment attackers are chosen, not after committing to blocks. A sturdy team enabler for a deck already leaning on the Knight tribe, and inert outside it.
