Ogre Enforcer
A puzzle box masquerading as a vanilla beater. The wording is a deliberate inversion of how combat math normally resolves: most creatures die when total damage marked on them reaches lethal, but this one ignores the running tally entirely and only checks whether a single source has dealt lethal in one swing. Block it with three two-power creatures and it shrugs off six damage; block it with one four-power creature and it dies. The same logic extends to burn: two separate spells each dealing three to a 4/4 normally kill it, but here neither one alone clears the threshold, so it walks away. The protection is real but brittle, and the brittleness is the whole design: it rewards an opponent who can concentrate damage and punishes one who tries to chip it down. This is a textbook example of mid-1990s Magic exploring the rules engine for its own sake, building a creature whose entire value proposition is a quirk of how damage is marked rather than a number on the card. The catch, of course, is that lethal damage from a single source is the most common way creatures die anyway, so the ability protects against the rarer case while leaving the common one wide open. A clever rules object more than a clever card.
