Ogre Arsonist
Land destruction stapled to a body, sold at the price point where the destruction and the 3/3 together cost five mana and arrive a turn slow. The math is the whole point: Stone Rain blows up a land for three and does nothing else; this asks two more and hands you a creature alongside the Stone Rain. To a beginner that reads as a gift (look, you get a guy too); to anyone counting mana it reads as a tax on convenience, the deliberate split the Portal-era starter products used to make the cost of attached value legible. The destruction is an enters trigger, not an activated ability, so it fires whenever the Ogre enters the battlefield: no instant-speed surprise, no repeated value unless you find a way to blink or recur the creature. That single-shot framing is the design discipline. Tying the disruption to a sorcery-speed body with no built-in way to rebuy it keeps the effect from snowballing the way a repeatable land-killer would. The trade is genuinely favorable on raw count: you spend one card to strip a land and keep a mid-sized attacker, a clean two-for-one that nets a card while the opponent rebuilds their mana. The inflated rate is what holds all of that in check, the deliberate split between the lean version of an effect and the version that comes with board presence attached.


