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Moxonomy

Oggyar Battle-Seer

Creature — Ogre Shaman3 generic manaBlue manaRed mana

Repeatable card selection on a body that wants to be in combat, and the honest read is that those two ambitions compete. The tap ability filters the top of your library for no mana, so it costs only the creature's attention rather than a spell or a turn's worth of held-up interaction. But there is no vigilance here, and tapping to attack is not the same action as paying the tap cost on the scry ability: on any turn you swing with the 3/4, the ogre is tapped from combat and cannot also scry. The choice, then, is turn by turn: press the beatdown, or leave the ogre back to smooth the next draw. Haste sharpens the opening move, since the creature can scry the turn it enters instead of waiting to untap, letting you shape a draw before you have committed to a plan. From there it settles into a war of attrition: a 3/4 for five is a modest rate, so the payoff lives in the arithmetic of many small scrys accumulating across a long game, each one shaving a land flood or a dead card off the top. This is a grind-plan engine for a blue-red deck that wins on the quality of its draws rather than any single explosive turn, and the recurring tension it hands you (attack or filter) is the whole texture of playing it.

Oggyar Battle-Seer (stx)
STX · #209common
Pricing
Normal: $0.04
Foil: $0.06
Oracle Text

Rules text

Haste Tap: Scry 1.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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