Offalsnout
Graveyard hate usually asks you to commit a slot to it and accept that the card is dead when the opponent isn't recurring anything. This one solves the problem from the other direction: cast it for a single black mana, exile a key card the instant it enters and gets sacrificed, and you've spent almost nothing answering a flashback spell, a reanimation target, or a delve fuel pile at the exact moment it mattered. The evoke mode reads clean because the sacrifice is itself a departure from the battlefield, firing the exile on its way out, so the one-mana mode is a surgical strike that resolves and vanishes in the same beat. Pay the full three instead, and the answer sits latent in a 2/2 that holds it in reserve until the body eventually dies.
The flash is what turns a reactive card into a trap. Hold up mana, let an opponent crack a fetch or load their graveyard for a reanimation play, and respond once the relevant card is sitting in the bin and you have priority to act. That split (a disposable interaction spell for one mana or a persistent threat for three) is the whole pitch of evoke as a mechanic, and graveyard removal is one of the better effects to bolt it onto: the cheap mode handles the emergency, and the expensive mode means the card is never a dead draw against decks that don't fill their yard.

