Odric's Outrider
In go-wide white, attrition is usually pure loss: tokens flood the board and then trade away in combat or feed a sacrifice outlet, and the resource walks out the door. This flips that math. Every creature death under your command hands a +1/+1 counter to a target of your choosing, so chumping a threat, throwing a token into a favorable block, or emptying fodder into any outlet all feed a single growing recipient instead of draining the board. Because the trigger keys on the death itself rather than requiring its own sacrifice engine, it slots cleanly behind lifelink weenies, explosive token makers, or aristocrat shells, and it never charges you for the privilege. The 2/4 body reinforces the plan defensively: it survives the same combat math it profits from, so it lives to keep tallying deaths behind a wall of expendable bodies. The real constraint is direction. Each death aims one counter at one creature, so growth funnels rather than spreads, which pushes you toward a single lord or evasive threat to absorb the accumulation. Built that way, a board of throwaway tokens stops being fragile and becomes stored fuel for one late-game finisher that keeps swelling every time something dies.

