Odric, Lunarch Marshal
Most keyword-granting lords pick one ability and hand it out: Akroma's Memorial sells a fixed bundle for a flat price, and anthem effects staple a single word onto your team. The design here inverts the direction of the grant. Rather than importing keywords from outside, the trigger reads your own board at the start of each combat, and for each of thirteen named abilities (first strike, flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, vigilance) it asks a single yes-or-no question: does any creature you control already have it? If yes, every creature you control gets it until end of turn. The thirteen checks running independently is not the point; the point is that the grant is conditional and parasitic, so the deckbuilding work happens upstream. You supply the carriers (one flier, one lifelinker, one trampler, one indestructible body) and the trigger stacks those keywords onto the whole team, attackers and blockers alike. A single creature wearing several of the checked abilities, or a few creatures each wearing one, snowballs into a board that flies, gains life, and shrugs off a sweeper through combat all at once. Because the grant resolves at the start of combat and lasts until end of turn, it is durable within the turn: killing the lone indestructible carrier after the trigger resolves does not strip the keyword back off. The reset is the real cost. Every turn the engine starts cold, re-reading the board and demanding the carriers be present again.

Rules text
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Other printings
- Innistrad Remastered#36
- Innistrad Remastered#298
- The List#DMC-103
- Shadows over Innistrad Remastered#39
- Dominaria United Commander#103
- Commander Legends#379
- Commander 2020#95
- The List#SOI-31








