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Moxonomy

Octoprophet

Creature — Octopus3 generic manaBlue mana

Blue's commons have long run on this exact pattern: hang a scry trigger off a body that trades competently, so the card contributes even when it does nothing on the draw. The 3/3 is big enough to eat an early attacker and modest enough that it never threatens to run away with a game; the scry 2 is the reason the card earns its slot. Scry, rather than a hard draw, is the deliberate throttle: it filters your next couple of turns without swelling your hand, so the rate stays fair for a common while still handing a blue deck the smoothing it wants once the game slows. The trigger reorders rather than accumulates, which means the payoff is consistency, not raw card advantage. The floor is two looks plus a warm body; the ceiling is fixing a stumbling draw while parking a blocker. Nothing here is trying to headline a game. It is the connective tissue between the removal and the bombs, an unglamorous curve-filler whose job is to make the following two draws better than they would have been.

Octoprophet (m20)
M20 · #70common
Pricing
Normal: $0.24
Foil: $0.26
Oracle Text

Rules text

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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