Occult Epiphany
The looting spell that pays you for variety. Draw-then-discard effects have always been a smoothing tool: dig for gas, pitch the dead cards, break even on card count. This one rewrites the incentive by rewarding the discard rather than treating it as pure cost. The Spirit count keys off card types pitched, not the number of cards, so throwing away three creatures nets a single Spirit, while pitching one land, one creature, one artifact, and one instant in the same X assembles a wide flying board off the leftovers. That inversion is the point of the whole design: it turns the graveyard-filling half of a loot into a puzzle about type diversity, and it makes the classic complaint about looting (that you have to throw away real cards) into the payoff. At instant speed, it doubles as a combat trick and an end-of-turn refill that leaves behind blockers, so the tempo hit of discarding is partly recouped in the air. The reason it reads as a multiplayer card at heart is scale: at large X you draw deep and pay for a fistful of tokens, and the more eclectic your discard pile, the wider the reward, which nudges toward grindy, type-varied lists that accumulate odd permanents over a long game. It is not a fast card, but it is an unusually clean marriage of card selection and board development in a single blue instant.

