Obzedat's Aid
What separates this from the usual reanimation spell is the word permanent. Most graveyard recursion in this color pair is parochial: it pulls a creature, or it pulls an enchantment, or it pulls a single artifact, with the card type baked into the cost. This one ignores the distinction entirely. A creature, a planeswalker, a Sword, an enchantment, a land: anything that lives on the battlefield and died is fair game, returned to play rather than to hand. The price for that breadth is paid up front and in full. Five mana at sorcery speed buys no discount, no extra value, no body of its own; the spell expects the graveyard to already hold something worth retrieving at that rate, which is the quiet self-balancing mechanism of every honest reanimation effect. Where Reanimate and Animate Dead cheat on cost by demanding a price elsewhere, this pays retail and gets latitude in return. The design tension it resolves is one Orzhov has always lived inside: the guild that hoards its dead wants to reclaim everything, not just the things with power and toughness. By making the target a permanent rather than a creature, the card answers that flavor with a mechanic, turning a graveyard full of fallen threats and broken artifacts into a single, color-agnostic toolbox the spell can reach into without caring what kind of thing it pulls back.
