Skip to content
Moxonomy

Obyra's Attendants // Desperate Parry

Creature — Faerie Wizard // Instant — Adventure4 generic manaBlue mana1 generic manaBlue mana

This is a defensive spell dressed as removal: -4/-0 declaws an attacker or defangs a combat trick without ever touching toughness, so a big creature lives and simply stops connecting for a turn. That distinction is the whole read. It buys a combat step or a life total the way a Fog does, but where a stalling spell vanishes for good once spent, the exile clause here parks the instant in exile and lets it come back as a 3/4 flier on a later turn. The tempo you surrendered to survive the swing returns as a body that pressures the same board you were defending. That two-lives-from-one-card structure is exactly what the Adventure template rewards, and this build leans into it cleanly: the cheap half answers an immediate threat, the expensive half is a genuine clock, and the exile zone holds the second cast until you can afford it. The friction is that it only shrinks power, never toughness, so it is a blocker's tool and an attacker's nuisance rather than a kill spell. You are buying time and a flier, not a clean two-for-one trade in the traditional sense, and knowing which of those you actually need in the moment is what separates a good use from a wasted one.

Obyra's Attendants // Desperate Parry (woe)
WOE · #63common
Pricing
Normal: $0.11
Foil: $0.10
Oracle Text

Rules text

Flying // Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close