Obyra, Dreaming Duelist
Flash is the word doing the quiet work here. A Faerie payoff that drains each opponent every time another Faerie lands is a familiar shape, but bolting flash onto the anchor of that engine changes when the tribe deploys. The whole board can hold up mana on the opponent's turn, land creatures at instant speed, and turn each of those arrivals into a life-loss trigger with this on the battlefield first. That reorders the sequencing problem tribal aggro usually faces: instead of tapping out on your own turn and inviting a sweeper, the deck ambushes into an end step, then drains on the way in. The trigger cares about Faeries specifically and about them entering, not attacking, so tokens, blink effects, and flash-in bodies all feed it equally; the drain is incremental and inevitable rather than explosive, which is exactly the reach a small-creature deck wants when the ground stalls. The 2/2 flying body is disposable on its own, but it is a lord-adjacent piece in that the value lives in what it converts other cards into, not in its own combat math. Its color pairing also matters to the design: blue supplies the flash-and-flyers half of the Faerie identity, black supplies the drain, and this card is where those two halves meet in a single two-mana package.
