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Moxonomy

Obsidian Battle-Axe

Kindred Artifact — Warrior Equipment3 generic mana

The auto-equip clause is the whole engine: most Equipment forces a turn and a tax to relocate, but here every Warrior that hits the battlefield can volunteer for the axe at no cost and no timing window. That trigger reframes the card from a per-creature investment into a tribal anthem that follows the board, redirecting +2/+1 and haste to whatever just arrived. Haste is the load-bearing keyword. A Warrior aggro deck wants its threats attacking the turn they land, and an Equipment that hands out haste on entry turns a developing board into immediate pressure: the new creature is hasty and pre-buffed before the equip cost ever comes up. The steep equip of three is what keeps the card honest outside its tribe, since manually moving the axe is deliberately expensive; you are meant to let the trigger do the relocating and spend mana on more Warriors instead. It belongs to a lineage of cheap equip-package payoffs built to reward going wide on a single creature type rather than suiting up one champion, a design that trades raw rate for the consistency of always landing on a fresh attacker. Outside a Warrior shell it is a clumsy, overcosted buff; inside one it is a self-attaching anthem that asks only that you keep deploying bodies.

Obsidian Battle-Axe (mor)
MOR · #144uncommon
Pricing
Normal: $0.33
Foil: $6.02
Oracle Text

Rules text

Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach this Equipment to it. Equip 3 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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