Obsessive Stitcher
The 0/3 body is the tell: this is built to sit still and grind, not to attack. The first ability is a repeatable looter, a tap-to-draw-and-discard engine that stocks a graveyard turn by turn while the toughness keeps the Wizard alive through early combat. The second ability is where the setup pays off, converting the creature it has been feeding (the sacrifice cost is the Stitcher itself) into a reanimation spell that reaches for the biggest thing looting has dumped into the yard. What links the two halves is a deliberate tension between speed and payoff: the looting is slow, one draw per turn, so the reanimation target has to be worth the wait, and the Stitcher can only pull the trigger once before it joins the graveyard alongside whatever it was rummaging past. That self-sacrifice is the discipline on an otherwise open-ended effect: a body that both digs for the fatty and disappears to bring it back is a lot to ask of three mana, so the design charges you additional mana, a tap, and the creature's continued existence for the privilege. This is a self-contained loot-then-reanimate package in the blue-black tradition of enablers that supply their own recursion, asking little more than a fat creature to point at and the time to find it.


