Obsessive Astronomer
A rummage engine attached to a 2/2 body, and the wrinkle is that you rarely get to schedule its payouts yourself. The clock that governs this creature swings between day and night based on how many spells hit the table each turn: pass without casting and the sky darkens, cast enough and it brightens again. Each of those transitions triggers the loop (discard up to two cards, then draw that many), which is filtering rather than card advantage since the count always stays even. The entry clause is quieter than it looks: it only nudges a stateless game to day, and that initial flip from "neither" to "day" is not itself a day-to-night or night-to-day transition, so the engine does not pay out until an actual swing occurs later. That filtering wants a home where the discarded card keeps working: flashback, madness, graveyard payoffs, anything that treats the bin as a resource rather than a loss. The real tension is who controls the trigger. The pendulum answers to the active player's spell count each turn, so the card rewards a deck already built to modulate how many spells it deploys per turn and idles in one that ignores the timer entirely. The body is plain on purpose: this is a chassis for the loop, not a clock you can wind on your own schedule, and its value tracks exactly how often the sky turns over.

