Obeka, Splitter of Seconds
Extra upkeep steps are among the game's most abusable resources, and this ogre hands them out by the fistful. Where earlier upkeep manipulation demanded a hard tap-out (Paradox Haze doubles a single step) or a fragile combo assembly, the trigger here is blunt: connect for combat damage, get that many additional upkeeps stacked after the current phase. The 2/5 body with menace is built to survive the swing and land it, and the count scales with power, so every point you pump onto it converts directly into another upkeep. That turns any upkeep-gated engine into a machine: a Braid of Fire that never fizzles, cumulative-upkeep payoffs you feed and re-trigger, any beginning-of-upkeep drawback or value source you resolve five times over. What makes this precarious is where the upkeep sits in the turn: it is the most restricted window in the game precisely because so many slow value engines and drawback-costs live there, and the game assumes each one fires once per turn. Handing a player an arbitrary stack of them collapses the balance those cards were priced around. The reward is not one loop but a menu, and the card leaves the assembly entirely to the pilot: it supplies the raw window and asks the deck to fill it.



