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Moxonomy

Oakhollow Village

Land

The third ability is the tell: this is a payoff dressed as a mana source. Most lands that make colored mana are content to pay for spells and get out of the way; this one waits for a full board of small creatures to arrive and then rewards the tempo you already spent, distributing counters across every Frog, Rabbit, Raccoon, or Squirrel that hit the battlefield that turn. The entered-this-turn clause does the balancing work: the pump only lands on creatures fresh off the top of the curve, so it is a go-wide anthem you have to earn each turn by committing bodies, not a repeatable engine you can point at a stalled board. The restricted green mana pulls in the same direction, greasing a creature-heavy hand while doing nothing for the noncreature spells a control shell would run. Everything about the card is tuned to a single shape: play cheap creatures of the four named types, flood the board, then convert an untapped land into permanent stats before the turn ends. This belongs to the tradition of lands that double as build-around win conditions rather than mana rocks, but it commits harder to a specific tribal-aggro plan than most of its predecessors, trading universal utility for a rate that only pays off when the surrounding deck is doing exactly one thing.

Oakhollow Village (blb)
BLB · #258uncommon
Pricing
Normal: $0.36
Foil: $0.57
Oracle Text

Rules text

Tap: Add Colorless mana. Tap: Add Green mana. Spend this mana only to cast a creature spell. Green mana, Tap: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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