Oakheart Dryads
Constellation rewards quantity over quality, and this is the payoff card that leans hardest into it: every enchantment that arrives, including this one when it lands, hands a creature +1/+1 until end of turn. The trigger keys off entering the battlefield rather than casting, so a token enchantment, a reanimated aura, or a flickered permanent feeds it just as readily as a hardcast spell. That makes the effect a tempo accumulator rather than a durable advantage: the buffs vanish at cleanup, so the card pushes you to flood enchantments onto the turns you actually want to attack or trade up in combat, not to grind out permanent board dominance. That ephemerality is what stops a repeatable pump from snowballing into a runaway engine; the pressure sits on sequencing, not accretion. The 2/3 body is a placeholder for the function, which is to convert an enchantment-dense deck into combat math, so a turn where two or three enchantments hit the table becomes a turn where blocks get blown out or an attacker suddenly punches through a problem. It belongs to the family of constellation creatures that repurpose an otherwise passive permanent type into a trigger source, and it sits on the aggressive end of that group, running on the logic that powers enchantment-matters strategies whenever the mechanic resurfaces: build a deck where the noncreature permanents do double duty, then tax every one of them for extra reach.
