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Moxonomy

O-Naginata

Artifact — Equipment1 generic mana

The power-3 attachment clause reads like a restriction until you notice it is actually a discount. Equipment that hands out a flat +3/+0 with trample for a one-mana investment and a cheap equip cost would be flatly overpowered if it could go on anything; the gate narrows it to creatures already built to swing, so the card stops being a way to make a small threat relevant and becomes a way to make an existing beater lethal. That is the deliberate trade: the price you pay for the aggressive rate is that it sits dead in the early turns when you have only one- and two-power bodies, and turns on the moment your fatties land. Trample is what tips the +3 from incremental to game-ending, since a chump blocker can no longer absorb the swing. The samurai-naginata flavor matches the mechanics cleanly: this is a polearm for someone who is already a warrior, not a weapon that creates one. It rewards a board built top-down around a few large bodies rather than a wide one, a narrower deckbuilding ask than most Equipment makes, and the payoff for meeting it is among the steepest power boosts ever stapled to a sub-three-mana artifact.

O-Naginata (2xm)
2XM · #278uncommon
Pricing
Normal: $0.47
Foil: $0.53
Oracle Text

Rules text

This Equipment can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip 2 generic mana (2 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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