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Moxonomy

Nyxborn Wolf

Enchantment Creature — Wolf2 generic manaGreen mana

Bestow's entire pitch was insurance against card disadvantage: cast the card from hand as an Aura, and when removal takes the host, the enchantment falls off and walks away as a creature instead of dying with it. This green common delivers that promise at its plainest. Cast cheap, it is a 3/1 that trades up and dies to almost anything; pay the inflated bestow cost and it becomes a permanent +3/+1 buff on a single body, one that survives its host's death by reverting to a creature. The gap between those two prices is the design at work. The cheap mode is deliberately fragile: a one-toughness beater is the easiest thing to kill in any format, so the bestow cost runs much steeper than the creature cost to pay for resilience rather than raw stats. The +3/+1 grant mirrors the body it would otherwise be, a tidy bit of symmetry that keeps both modes feeling like the same card wearing different clothes. As the bottom shelf of its bestow cycle, it asks for nothing clever; it just wants a creature already on the table worth making bigger, and a board where the extra few mana for permanence is worth the wait.

Nyxborn Wolf (bng)
BNG · #131common
Pricing
Normal: $0.19
Foil: $0.24
Oracle Text

Rules text

Bestow 4 generic manaGreen mana (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +3/+1.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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