Skip to content
Moxonomy

Nyx Infusion

Enchantment — Aura2 generic manaBlack mana

Here is an Aura that reads its own enchanted target's type line and pays out in opposite directions: a buff if the creature happens to be an enchantment, a curse if it isn't. The split makes it a strange hybrid of Pacifism-style removal and a reward for a deck built around enchantment creatures, where the same card that shrinks an opposing blocker into nothing pumps your own. The conditional is the whole hinge: in a vacuum it's a -2/-2 shrink that can pick off small attackers or finish a damaged one, but inside a board of enchantment creatures it flips into a clean +2/+2 with no downside. That dual-purpose design is rare for removal of this kind, which usually commits to a single direction; this one asks the board state to decide which spell it is. The tension it resolves is the perennial problem of build-around payoffs that sit dead when the synergy isn't online. By baking a functional second mode into the same card, it stays castable as interaction even when your enchantment-creature plan hasn't come together, then upgrades itself when it has. It's a quietly elegant answer to the dead-card-in-the-wrong-matchup problem that plagues most tribal-style payoffs.

Nyx Infusion (jou)
JOU · #77common
Pricing
Normal: $0.06
Foil: $0.10
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close