Nyx-Fleece Ram
A wall that pays rent. The lineage of defensive two-drops runs through bodies that simply sit there (Wall of Omens drew a card and went home; Kraken Hatchling and its ilk just blocked), but the trade here is structural: zero power, five toughness, and an upkeep trigger that turns the block into a clock running the wrong way for the aggressor. The 0/5 frame is the whole point. It stonewalls almost every early creature without dying, and because the life gain is unconditional and untethered from combat, the card keeps ticking whether it blocks or not. That separation matters. Most lifegain in this color band is reactive, stapled to a damage event or a creature entering; this one accrues on schedule regardless of board state, which is exactly what a deck trying to outlast aggression wants. The enchantment type line is the quiet bonus, slotting it into constellation-style payoffs and enchantment-matters shells without asking the deck to bend. It does nothing offensive, ever, and that honesty is the design: a creature built to subtract from the opponent's plan rather than advance its own, priced so the wall and the lifegain together cost what a single body usually does.





