Nurturing Pixie
The bounce is not the tax you'd expect from a one-drop with wings; it's the reason to run the card. Returning your own non-Faerie, nonland permanent to hand is a cost the design wants you to pay, because paying it both grows the body and hands you a permanent to replay for its enters-the-battlefield value. This is a one-shot exchange, not an engine: the return happens on entry and only then, so the payoff is a single burst of tempo and a counter, not a per-turn loop. The self-referential "non-Faerie" carve-out is the tell that the restriction is load-bearing. Without it, a pair of these could ping-pong each other, each replay re-triggering the return and firing entry payoffs until something broke; excluding Faeries walls off that recursion while leaving the intended line (bounce a value creature, cash its entry trigger a second time) wide open. The clause that keeps it flexible is "up to one": with no worthwhile target, the return simply doesn't happen, so a late-game draw is never a dead card, just a 1/1 flier that opts out of its own ability. Reward-for-friction (give up a permanent now, get it back with a body upgrade and a repeated trigger) is a structure white rarely gets to run at this cost, and flying is what makes the counter matter, turning the payoff into a clock rather than a bump on a grounded blocker.
