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Moxonomy

Numbing Dose

Enchantment — Aura3 generic manaBlue manaBlue mana

Locking down a single permanent is an old idea (Paralyze did a version of it in the game's earliest years), but the second clause here changes who pays for the standoff. The "doesn't untap" line neutralizes a creature's attacks and blocks, or shuts off an artifact's tap ability, while the upkeep life loss runs entirely against the controller of the enchanted permanent. That life drain is the part doing the strategic work: it converts a static lockdown into a slow clock the opponent feeds every turn they keep the permanent on the battlefield. Most pacification auras let the victim sit on the table indefinitely at no further cost; this one taxes them for the privilege, so the choice becomes eating a point per upkeep or committing removal to a creature that is already inert. The five mana and double-blue requirement is the brake: at sorcery speed and that cost, it is a control plank rather than a tempo play, asking you to spend a full turn answering one threat permanently rather than bouncing or countering several cheaply. The result is a Phyrexian-flavored take on the classic blue lock enchantment, one that does not merely stop a permanent but bleeds the opponent for refusing to part with it.

Numbing Dose (nph)
NPH · #40common
Pricing
Normal: $0.07
Foil: $0.11
Oracle Text

Rules text

Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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