Nuisance Engine
Pay three mana to put this on the table, then settle in: every activation after that costs another two mana and a tap to manufacture a single 0/1, a body that blocks once, dies, and does nothing else on the way out. The Pests tap for no mana, gain no life, draw no cards, and carry no keyword to make their count matter. As a design it tests how much friction a repeatable token generator can absorb before it stops being worth a card slot, because nothing on this one pays you back. What it produces is raw fodder: a renewable stack of disposable bodies for whatever else wants to eat them, a sacrifice outlet, a convoke cost, a chump block held in reserve against a ground attacker that would otherwise connect. With no payoff printed here, the engine borrows all of its value from the cards built around it, and absent that supporting cast it sits idle. The one quiet hook is that the Pests are artifacts as well as creatures: tokens that read as artifacts plug into effects that count or care about artifacts, a small line of synergy the rate gives you no other reason to chase. It is an engine that earns nothing alone and only justifies itself in a shell designed to convert garbage into advantage.


