Noxious Vapors
A discard spell that punishes monocolor and gold-heavy hands while leaving balanced ones mostly intact: the toll scales with how concentrated your opponent's cards are by color. Against a mono-black deck, every nonland card after the first vanishes; against a five-color toolbox, they keep a card of each color and barely feel it. That inversion (worst against focused decks, gentlest against rainbow piles) makes it a strange fit for the era that produced it, a block obsessed with multicolor payoffs and Apocalypse's hybrid commitments. The symmetry cuts both ways, too, since you also reveal and discard, so the cleaner way to use it is from a position where your own hand is already spent. The color-of-each clause is the load-bearing restriction: it stops the card from being a one-sided wrath on the hand and turns it into a question about how diversified each player's draw happens to be. That conditional payoff, dependent entirely on the colors sitting in an opponent's hand rather than the card count, is what keeps it a curiosity rather than a staple. It reads like an experiment in pricing disruption by color spread instead of raw card advantage, an idea that never quite found the format that rewarded it.
