Novice Knight
A 2/3 for one mana is an aggressive body by any measure, and defender is the tax that pays for it. The trick is that this particular defender comes with an escape hatch built into the same card: enchant it or equip it, and the attack restriction lifts entirely. That makes it a lure for auras and equipment, a cheap sturdy home for the kind of permanent-based buffs that usually want a target they can commit to without overpaying. The clause is precise, though, and worth reading twice: it is enchanted or equipped that unlocks the attack, not any old buff. A pump spell at instant speed makes it bigger but leaves the defender intact; the roadblock only becomes a clock once a lasting permanent is attached to it. That precision is also its liability, the standard enchant-the-creature two-for-one: an opponent who kills the body in response to the Aura eats your card and your enabler at once. What gives it more axis than a vanilla wall is the timing asymmetry. Early, it holds ground for free while you develop; later, the moment you have an Aura or Equipment to spare, the same body that was stonewalling attackers turns around and applies pressure without you casting a fresh threat. It is a creature designed to make an aggressive white deck's enchantments and gear do double duty, defensive value up front and a real offensive investment once the deck is ready to spend on it.

