Not Forgotten
Graveyard hate that doesn't bury the card so much as inconvenience it. The choice of top or bottom is the entire decision: bottom is the punishing option, sending an opponent's reanimation target or flashback spell into the depths of their library, while top is the friendly mode, recurring your own creature or instant for next turn. That second use is what separates this from a pure tax-rate disruption spell; the same card is a hate piece against one deck and a slow value engine in another, depending on which graveyard you point it at. The 1/1 flying Spirit attached on the back end is the concession that pays for the flexibility: a two-mana sorcery that only relocated a card would be too narrow to maindeck, so the token gives you a body to chip in or chump while you wait for the disruption to matter. It's the kind of design where the graveyard answer is bundled with a reason to run it before the graveyard matters, a structural fix for the dead-card problem that afflicts most narrow hate. The catch is the same one that limits every "tuck" effect: it doesn't permanently remove anything, so against a deck that simply rebuys its threats, you're trading a card and two mana for tempo, not an answer.

