Not Dead After All
One black mana buys a creature a second life at instant speed, and the timing window is the whole point. Cast it in response to a removal spell, a fatal block, or your own sacrifice outlet, and the targeted creature comes back tapped with a Wicked Role riding on it: a persistent +1/+1 that turns into a drain trigger when the token itself dies. The design folds two familiar black effects into a single card. It is protection you hold up reactively, the way a regenerate shield once worked, but instead of dodging destruction it embraces death and profits from it. That distinction matters at the table: the creature still dies, still triggers whatever cares about dying, and returns fresh with its enters-the-battlefield effect ready to fire again. On a creature with a valuable death trigger or a repeatable sacrifice payoff, the card doubles the ledger, banking one death worth of value and setting up another. The self-referential structure is the clever bit: the ability it grants also grants the Wicked Role, so a single casting seeds both the recursion and the eventual drain, and the enchantment sticks around after the creature is safely back. It reads as a combat trick and plays as an engine piece, cheap enough to leave up over multiple turns while the rest of the plan develops.
