North Pole Research Base
The upkeep trigger inverts the whole logic of what a plane usually offers: the card draw and Treasure go across the table to a chosen opponent, not to the player whose turn it is. That backwards generosity is the joke and the mechanic at once. Because a plane sits in the center of a Planechase game and governs every player's turn in rotation, the gift moves around the table: whoever holds the active turn picks an opponent to feed, and the choice shifts as control of the plane passes around. The payoff hides behind the planar die. When chaos ensues, the Alien token arrives with a lock rider bolted on, and the stun counter is the load-bearing piece. It converts a simple tap into a stolen turn: the affected creature spends its next untap step shedding the counter instead of untapping, so a single chaos roll leaves an opposing blocker or attacker idle for a full turn cycle. That is the design's central tension. The plane arms your opponents on every upkeep, then rewards the randomness of the die with a body and a soft tempo grab that pulls the game back the other way. It reads as a flavor set piece, but underneath it is a multiplayer engine that only works inside the Planechase structure that gives the die roll teeth in the first place.
