Noosegraf Mob
A six-drop that arrives as nothing (0/0 with five counters propping it up) and then shrinks every time anyone, including your opponents, casts a spell. The wrinkle is that each counter you shed converts into a 2/2 Zombie token, so the body decays while the board widens: a slow-motion swarm engine triggered by the natural rhythm of the game. Note that the conversion is symmetric on the trigger but asymmetric on the reward. Any player's spell removes a counter, but only its controller (you) gets the token, which means opponents who keep casting are feeding your army for free. The card front-loads a 5/5 worth of stats and gradually trades that single mass for five smaller, sticky threats, betting that five spread-out 2/2s outvalue one large creature against removal and chump-blocking. The design lives in the disenchantment with one-card answers: a single removal spell that kills the Mob also pulls a counter, leaving a token behind. It is a deliberately patient payoff, a creature that asks the table to ignore it for a turn or two and punishes them for playing the game normally.





