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Moxonomy

Noose Constrictor

Creature — Snake1 generic manaGreen mana

Reach plus a free-form discard outlet on the same two-mana body is the quiet engineering here: the pump cost spends a card, never mana, so the snake converts a clogged hand into either combat damage or graveyard fuel without ever paying past the initial cast. That makes it less a beater than a mana-light discard engine in a 2/2 shell; the body grows only when you have cards to pitch, but the pitching is the point in any deck that wants those cards in the bin. It descends from a long line of pitch-for-pump creatures, Wild Mongrel chief among them: the same 2/2 with an activated free discard for +1/+1. The reach is the small wrinkle that distinguishes it, letting the snake hold the ground against fliers while it empties your hand, so it doubles as a defensive blocker and a discard outlet that happens to threaten damage. The discipline that keeps the design fair is that the pump lasts only until end of turn and costs a real card each time, so a stuffed hand still buys only a temporary swing. The axis it sits on is hand-as-fuel: in a build that treats discarded cards as assets (madness, delirium, graveyard recursion), every activation is upside; in a build that just wants a clean two-drop, the ability mostly idles.

Noose Constrictor (emn)
EMN · #164uncommon
Pricing
Normal: $0.10
Foil: $0.48
Oracle Text

Rules text

Reach Discard a card: This creature gets +1/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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